Game Audio Integration (FMOD+Unity)
Relatore: Dott. Giacomo Garoffolo
Data e ora: Martedì 14 dicembre 2021, ore 10.30
Luogo: Aula Sigma. In addition the seminar will be streamed on Teams at https://tinyurl.com/2p955365
The aim of this seminar is to provide an overview of game audio, focusing on the aspect of integration within the pipeline of a video game creation process. Hands-on examples will be provided on how to make and implement audio assets within the Unity3D game engine, using the audio middleware FMOD.
XR Developer, Project Manager and Technical Sound Designer. Giacomo has a Bachelor’s Degree in Computer Science applied to Music and he is specialized in spatial audio for immersive experiences. He has worked for many years in the field of extended reality, leading development teams in the making of enterprise solutions in many areas of interest like Architecture, Retail, Entertainment, Industry 4.0, Infrastructures and Healthcare.
Responsabile: Federico Avanzini